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Glenn's Nightmare

Glenn's Nightmare was created by myself and 5 others from South Tyneside College as part of the 48 hour Global Games Jam 2016. With the theme "ritual" my team and I set about creating a horror game set in an old abandoned experimental hospital, where a ritual was taking place which required a human sacrifice. The Character, Glenn, must gather 3 glowing items in order to fix the elevator to escape the building before the daemon swarm gathers to finish the ritual. The game was developed in Unreal Engine 4.

 

During development I streamlined the level design and asset placement, modelled some assets to use in game, created the blueprints to use with menu widgets and was the main source of communication between team members during the 48 hours. As I took part in all areas of development for this project I was credited as Producer.

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